Yamagishi et al. (2013)

Yamagishi, T.(山岸俊男), Mifune, N.(三船恒裕), Li, Y.(李楊), Shinada, M.(品田瑞穂),Hashimoto, H.(橋本博文), Horita, Y.(堀田結孝), Miura, A.(三浦亜利紗), Inukai, K.(犬飼佳吾), Tanida, S.(谷田林士), Kiyonari, T.(清成透子),  Takagishi, H.(高岸治人) &Simunovic, D. (2013). 
Is behavioral pro-sociality game-specific? Pro-social preference and expectations of pro-sociality.
Organizational Behavior and Human Decision Processes, 120(2), 260-271.
doi: 10.1016/j.obhdp.2012.06.002
We observed the behaviors of the same people across five games—two prisoner’s dilemma games, a trust game (in which the subject took on the role of both trusterand trustee), a dictator game, and a faith game—any pair of which was separated by an interval of several months to reduce potential carry-over effects, and found strong consistency in behaviors among these games. We also found consistency between the expectations of other players’ behaviors and the player’s own behavior across games. We further found that the consistent behavioral pro-socialityobserved across different games was related to the general measures of pro-social value orientation and perceiving the game situations. These findings suggest that individual and cultural differences in game behaviors can reflect both the ways in which people perceive game situations and their general social preferences.